Wednesday, 24 February 2010

UVW Mapping

I have tried my hand at UVW Mapping before and found it to be literally terrrable and impossible to understand. But however to get a good result on the texure you need to use UVW or it will look rubbish and could only have reapeated textures.

The last time I used the modifier it was with a complex mode of my face, which had allot to contend with and it was increaisngly difficult but as the elements of this model are not as complex and are diffrent parts instead of just one massive object with hundereds of ploygons.

Unfolding and creating the Maps
I found that the easiest way to create the maps were to simple apply the UVW unwrap, when you first apply it the seems are normally really messed up and in the wrong places.















































As you can see they are impossible to work with and this is how everything was turning out last time. (I did not have high hopes as I wondered if I could ever get anything that I could work with)But by simplying selecting the faces and using the "Planar" then going into edit mode. It lays out the structure very simply but shows it from above.

























You can then select "Normal Mapping" which then allows you to see the front and back of the object, splitting it into 2 main segments. This is hard for side parts as they become moulded round the edges but I was only worried about front and back for this object.































I then took the Mapping into Photoshop, were I added mucky splats to add to my characters design. Making him look really really scruffy as if he had spilt all food over himself and yet he doesnot care, due to his lazy and slobbyness.






















































You can see from the image above what the object looked like when the material was applied with the UVW unwrap. It really makes the object looks better instead of just being white, So am glad that I have managed to learn to use UVW unwrap correctly.

Gotten the Bug for UVW Unwrap!!































Once I found out how to use the materials, I decided to try and add some more to the body and shorts of my character. It really improved the design from the standard basic colours, I especially enjoyed doing the skin. As I got to make moles and a scrubby beard, once again really making the character more detail.

HOWEVER!!!















Having all the UVW Unwrap it really did slow down the program and moddeling was becoming icreasingly hard. So animation would be so do difficult that it was not even worth trying, so to save myself from having the program crash every 10 seconds I removed all but the t-shirt material which due to its size, still allowed fast movement.

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