I have produced some basic animations for the walking cycle, I have not used the built in one with max. As it distorted my character loads, mainly due to the position of his shoulders, so I decided to make my own (allot harder!! But was worth the effort.)
As you can see he does not pick up his feet but shuffles, this is not because I cut corners and was lazy it was mainly because his character is!! I do not want him to be running and putting in effort, he has to look like every foot step is using all his energy and he really cant be assed!!
More Walking.....
I have added some more steps, just trying to work out how to make the steps look as realistic as possible!! When this was rendered I had less frames, so it appears to that he is running and looks way too fast for what I want. It was mealy a test of his body and the timings. (I also excuse about him having no pants, he had a wardrobe malfunction.) I need to also work on the way his feet move back and forwards, not so keen on this sliding motion. As much as I was, he may need to pick up his feet just a little bit to make it look more real.
Getting Closer!!!
I managed to improve on how he walks, I made him pick his feet up more. But he still looks like he is sliding! (maybe its that slipper shiny floor??) But that is an aspect that needs to be sorted out as it makes it look very amature. You will also notice that I have started to test the morph tool, while he is walking. It works really well and allows him to dislay a grumpy exspression (as he will be mubbeling to himself.) and blink while walking, what a BONUS!!
The best walk I have made yet!!
I managed to sort out that sliding problem, it is still there but you barely notice and I have done a panning motion with the camera so you are focused on those brilliant facial exsperssions!! He really is getting into his walk, swaying his arms and shoulders, stomping those pink slippers on the ground. You can really tell norman is not a happy chappy!! oooo things are only going to get worse!! MUHWAAHAHA
Finished Animation
-
Here is the finished animation with voice over, we had had to change small
details about how long shots should last. Where they should stop and start
and j...
15 years ago
No comments:
Post a Comment