Creating the Mask

I created a mask, this technique was first used in the creating our own heads, as it worked so well last time I wanted to attempt it again. I started off my creating a plane (which you can see for the front of the nose.) I then used the edge tool while holding shift to create more polygons, I followed the shape of a face typography. (This means that the face will flow better and have more of the general face structure similar to our own.)

Making the back of the head is usually really hard, as its very simple to create too many polygons to get a rounded shape. It is better to create as few as possible, while keep turning the model round trying to drag each polygon as far as possible. I managed to do it quite well keeping the polygon count down to a minimal.

I then continued to sculpt the the rest of the face in the same method. As you can see I gave him very distinct features to match the rest of his body. I made the lips very distinct and large, I wanted the cheeks to be bulging and have the eyelids around the eyeballs. (Which were created earlier and are not shown in the shot.) You will notice that his face looks very pointed and convex but once it has been turbo smoothed, it takes on a whole different form.

The image above shows the face with turbo smooth modifier applied and the eyeballs. The face really is starting turn into the character that I envisioned from my sketches. I am really looking foward to animating him and giving him some detailed expression for my planned storyboard.
Connecting the Head the rest of the body

AVERT YOUR EYES!! He has become naked.......
I have now connected the head to the rest of the body, this was relatively simple to do. It just required deleting sections of polygon and then using the polygon create tool and also the welding tool to attach the vertex. I had to remove parts of the stomach to attach the legs, it may look strange at the moment but I will be attaching cloths at a later date which will cover certain parts and change the movement.
Add Some Cloths


PHHHEEWW!! That's better he is now decent!!
I designed the cloths my taking the body parts and copying them over, then using the sizing tool to make it bigger. I then went back to vertex mode and edited each section further to give it more detail and depth. I decided not to use the cloth tool as they would not stay on the body and simply did not match the cartoon style betrayed on the rest of the character.
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